The tools on your desk

More room for the story in your head.

Plan its shape. Write its scenes. Follow every change. One connected workbench, from the seed to the final export.

01 / Seed

Seed

The Snowflake Method as a living tree: one-sentence seed → five parts (setup, three disasters, ending) → synopses → character charts → scenes. Guided steps with progress.

02 / Storyboard

Storyboard

Scene cards in five part-columns. Drag to reorder; the timeline and all downstream state update instantly. Inspector for beats, cast, POV, location, time, threads and state changes.

Five story-part columns with scene cards, a beat inspector and character tracks on the timeline.
Move a scene. Follow the consequences.

03 / Timeline

Timeline

Video-editor-style sequencer: scene blocks, beat ticks, a track per character showing presence, death, state-change markers and a meter graph. Play, step, scrub, zoom.

04 / Stage

Stage

Who's in the scene at the playhead, with animated sim meters over their avatars, what changes on this beat, who's offstage and where, and who holds which item.

05 / Write

Write

Distraction-free editor (focus mode) with live rails: long sentences, adverbs, passive voice, filter/weak words, repetition, clichés, fancy dialogue tags, banned words, scene length, and per-character voice rules, all underlined inline. Character names are tinted in their colors.

Sample manuscript with inline prose rails and color-tinted character names in the Write editor.
The draft, with live prose rails.

06 / Cast & World

Cast & World

Character charts (goal, motivation, conflict, epiphany…), speech styles (signature phrases, words they never say, sentence length, contractions), starting state, an arc graph of every meter across the story, appearances. Locations, items and factions.

Mara Vance’s character chart and speech style, with cast meters, the stage and character tracks on the timeline.
Know the person behind the dialogue.

07 / Threads

Threads

Plot threads as a subway map. Tag beats as Setup → Payoff; unpaid setups (Chekhov's gun), early payoffs and dormant threads are flagged.

The sample story’s plot threads drawn across scenes as a subway map, connecting setups and payoffs.
A map of your story’s promises.

08 / Checks

Checks

Dead characters walking, characters teleporting between locations, items used by someone who doesn't hold them, characters speaking in scenes they're not in, cast/mention mismatches, unmotivated leads, structure gaps, voice drift. One-click fixes; dismiss what's intentional.

Continuity issues in the sample story, grouped by severity, with actions to fix or dismiss them.
The sample story includes deliberate mistakes to try fixing.

09 / BYO AI

BYO AI

Claude Code or Codex desktop CLIs (uses your existing login, no keys stored), Ollama / LM Studio (fully offline), Anthropic, OpenAI, Venice AI, OpenRouter or any OpenAI-compatible endpoint. AI proposes and you accept: plot-hole review, state-change detection, seed expansion, scene suggestions, beat breakdowns, character bios, voice checks and scene feedback.

Set up your provider →

10 / Achievements

Achievements

23 writing achievements, synced to Steam on Steam builds.

Read all the achievements →

11 / Help

Help

Built-in searchable manual opening with a self-checking quick start tutorial. Every mention of a feature links to it; F1 opens help for the current page.

12 / Import / Export

Import / Export

Import Markdown, plain text or Fountain (splits into scenes; scripts auto-create characters and locations). Export Markdown, Fountain, plain text, HTML manuscript, or a full outline.

A connected place
to do the work.

Wishlist on Steam